Currency
This prerequisite can be used to check if a user has a certain amount of a currency in a given game mode.
Note
Hard currency (hard) will always be checked in the main game, since it’s shared between the Main Game and the Limited Time Events.
Examples
Evaluates to true if we exactly 0 hard currency
{"$type": "BigfootSdk.CurrencyPrereq, BigfootSdk", "Currency": "hard", "Amount": 0, "Comparison": "eq"}
Evaluates to true if we have over 100 of the currency potions in the current active event we are in.
{"$type": "BigfootSdk.CurrencyPrereq, BigfootSdk", "Currency": "potions", "Amount": 100, "Comparison": "gt", "GameMode" : "LimitedTimeEvent"}
Parameters
Parameter |
Type |
Default |
Description |
|---|---|---|---|
Currency * |
string |
They key of the currency |
|
Amount * |
int |
0 |
The amount to check against |
Comparison |
string |
eq |
Comparison operator to use |
GameMode |
string |
NONE |
The game mode to check this in |